![]() The following skips are the Olmec Skip and Death Skip. In some cases, its possible to locate the entrance to the Black Market by looking around a nearby backlayer or even teleport into it with the Teleporter or other forms of teleportation.The spelunker can always check for this, as the backlayers containing The Three Sisters are guaranteed to spawn on levels that the Black Market can spawn on.If in a backlayer, the drumbeat of the Black Market's theme can be heard playing.As the Black Market is guaranteed to contain a Pet Shop, being unable to find the Pet in the main portion of the level may suggest the Black Market's presence.Standard Shops never spawn in the regular portion of the level if the Black Market is present.The entrance never spawns on stone brick tiles or traps.The entrance always has the same appearance ( ), and can occasionally be seen sticking out from walls.The main difficulty in reaching the Black Market without the Udjat Eye is deducing its location properly: The drum beat heard in sub-areas on the same level as the Black Market. The entrance to the Black Market (center) hiding behind a tile. Spikeballs can also be used to create a hole to Vlad's Castle, although this can be dangerous and time-consuming. Powder Boxes appear in the ground, which can be detonated to save on resources. If only bombs are used, the spelunker will need approximately 8-10 of them to reach Vlad's Castle, which may be difficult to attain. As the terrain that the Drill bores through is no different than standard terrain, it is possible for the spelunker to create the tunnel to Vlad's Castle themselves. The level that contains Vlad's Castle can be easily ascertained by seeing if the Drill spawned on the top row of the level. In the level containing either secret area, a Compass will indicate to the spelunker that there are two exits on the level. If the player forgot to pick up the Udjat Eye or did not want to spend the resources to obtain it in Dwelling or does not want to sacrifice it for use in Volcana, there is still a way to continue the run into Vlad's Castle or the Black Market without it.Īs a general rule of thumb, neither Vlad's Castle nor the Black Market spawn on the first level of either area, nor do they spawn on the same level as the Moon Challenge. Destroying the Punish Ball will remove this effect.A tunnel created with Bombs that leads to Vlad's Castle. The third and all subsequent Punish Balls given to the player will also have the effect of making every single level that can be dark to be dark, including boss levels, as well as instantly summon The Ghost when the player enters the level. While this feature was present in Spelunky HD, it is substantially harder and riskier to remove the Punish Ball via this method. ![]() This is most easily done with one of the Elevators in Neo Babylon or a Regenerating Block in the Sunken City. It is recommended to be careful not to let the Ball get into places it can't be unhooked from while traversing unusual terrain.ĭestroying the Punish Ball can be achieved by either: It's possible for the Punish Ball to trap the victim in such a way that they cannot escape. The Ball may be used as a weapon to throw at enemies, although with little range, as it is tethered to the player. This is particularly dangerous in the Ice Caves, where players falling into The Abyss are unlikely to return back to the main level without the help of a Back Item or the entrance to The Mothership. ![]() ![]() If not held, the Punish Ball will prevent players from mantling up ledges, even with Climbing Gloves equipped. The Punish Ball does not affect vertical movement speed when held. The Punish Ball will slow the player's movement speed when held, but will allow the player to move normally to a limited degree if it is left on the ground.Īttempting to fly using a Jetpack or Vlad's Cape with a Punish Ball shackled to the player will only allow them to fly at the maximum length of the chain before becoming no longer able to ascend without picking it up. The Punish Ball is given to the player on their second and all subsequent altar destructions, regardless of their standing with Kali. If the player destroys two or more altars in one run, Kali will punish them by shackling a debilitating Punish Ball to their leg, remaining until destroyed.
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